Graphic novel: Disinformation and cyber warfare illustrated in Real Fake | News Direct

Graphic novel: Disinformation and cyber warfare illustrated in Real Fake Real Fake sheds light on how disinformation is spreading in society. US government commissioned British creative agency Erly Stage Studios to create Real Fake ahead of the 2020 Presidential Election

Stockwood Strategy
News release by Stockwood Strategy

facebook icon linkedin icon twitter icon email icon London, UK | October 28, 2020 07:00 AM Eastern Daylight Time

Deepfakes, bots, and troll farms are just some of the emerging techniques for creating and spreading disinformation. Erly Stage Studios has today published Real Fake, the digital graphic novel, which sheds a light on the disruptive forces at work. This book is the first of the graphic novels that are a part of the Resilience Series commissioned by the US Cyber Infrastructure and Security Agency (CISA).



Real Fake will inform and educate people on the dangers and risks associated with dis- and mis- information through fictional stories inspired by real-world events. In Real Fake, readers will meet the protagonist Rachel O'Sullivan, a gamer, patriot and member of Symous - a group fighting disinformation and foreign interference in elections as polling day approaches.

Cover story: Real Fake is the first in a series for the Resilience Series
Illustrated: Snapshot of the design and graphics in Real Fake
Vision: Farid Haque, founder and CEO of Erly Stage Studios

Farid Haque, founder and CEO of Erly Stage Studios commented: “We’re delighted to have been commissioned by CISA to create a practical and engaging communication tool that highlights the existential threat of disinformation in the context of bad state actors. While the story is fictional many of the approaches shown are very much grounded in the reality of the technology we live with and are exposed to almost daily.”



Real Fake provides a unique education for the reader about the world of Deepfakes and their history while helping the reader understand the need to exercise care when it comes to consuming news and information via social media platforms and online sources of information.



In the story, racing against the clock a group of citizens set out to shine a spotlight on the source of disinformation. They find it’s coming from across their borders and from the unlikeliest of places set up as farms to perpetuate information that maliciously misleads and influences electoral outcomes. The protagonists of the story have access to unique resources and are able to prove who the sponsors of disinformation are via their puppet farms set up around the world to troll democracy in the land of the free.



“Real Fake is the culmination of the wealth of experience that Clint Watts brings in cyber warfare and disinformation and our studio’s creative direction and storytelling style. We spent months researching the real life incidents and then wrapped them into a fictional story” added Farid Haque.



The graphic novel is being made available by CISA to the general public online as a free resource ahead of the 2020 US Presidential election at the following URL: https://www.cisa.gov/cfi-resilience-series-graphic-novels. A subsequent title in the series will be released a few weeks afterwards titled Bug Bytes. Watch this space and log back into https://www.publishing.erlystagestudios.com to learn more.



Contributing artists to Real Fake include: Annas Dar, Jose Niño Galenzoga, Patricia Beja, Mona Shan and Joel Santiago. Lettering and layouts by Annas Dar, Komal N. and Haroon M. Story by Clint Watts and Farid Haque, supported by the script writing team which includes Michael Gianfrancesco and Kabir Sabharwal. Edited by Tolly M. and Laila Khan. Special thanks to Randall Heather and Max Brooks.



ENDS



About Erly Stage Studios

Erly Stage Studios is an indie publisher, headquartered out of London, United Kingdom, capturing iconic stories in serious graphic novels. We are an expert team of educators, storytellers, and artists working to create awareness about important topics using the graphic novel medium.



The team loves shining a spotlight on stories that are yet to see the light of graphic novels. As an expert team of teachers, researchers and designers the team works with innovative organisations and policymakers around the world to deliver soft power through engaging and creative projects.






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