Osmo for Schools proudly announces that its Osmo Learning System is the recipient of the 2021 EdTech Digest Award in the “Curriculum and Instruction Solution” category, while its Osmo Projector App has placed as a finalist in the “New Product or Service” category, and its Osmo STEAM Learning System has placed as a finalist in the “STEM Solution” category.
“It’s a very pleasant surprise to hear that Osmo for Schools won the 2021 EdTech Digest Award for best Curriculum and Instruction Solution, and came in as a finalist in two other categories,” says Jan Richards, head of education sales and marketing at Osmo for Schools, the division of Tangible Play that promotes in-classroom usage of Osmo’s learning tools. “This validates our incredible, hard work to make Osmo for Schools’ educational products widely available and more visible to educators nationwide.”
Now celebrating its eleventh year, the EdTech Digest Awards recognize people in and around education for outstanding contributions in transforming education through technology to enrich the lives of learners everywhere. Featuring EdTech’s best and brightest, the annual program shines a spotlight on cool tools, inspiring leaders and innovative trendsetters across the K-12, Higher Education, and Skills and Workforce sectors. This year’s finalists and winners were narrowed from the larger field and judged based on various criteria, including: pedagogical workability, efficacy and results, support, clarity, value and potential.
To introduce educators to Osmo’s educational technology, Osmo for Schools will also host a FREE webinar on Wednesday, June 16 at 8 p.m. Eastern Time (5:00 pm Pacific Time) via Zoom, for pre-K to grade 5 teachers to learn more about how to implement Osmo for Schools learning systems, and make the most of their Osmo products. The webinar will help teachers maximize Osmo’s potential for English Language Arts (ELA), Math, and STEAM/STEM stations. Sign up URL.
About Osmo for Schools
Osmo for Schools, a division of Tangible Play, Inc., focuses on building in-classroom usage of Osmo’s award-winning educational systems. Using proprietary AI technology, these systems help teachers foster collaboration, communication, creativity, critical thinking, and increased engagement in learning, in students. Osmo is used in more than 30,000 schools in North America. Tangible Play is headquartered in Palo Alto, California. For more information about Osmo for Schools and its products, visit schools.playosmo.com.
Carolyn Kamii PR