In June, London-based data research and analytics group, YouGov, released a study concerning the most played mobile gaming genres in the US and UK markets. The research conducted between May 2020 and May 2021 showed that people still play mobile games with pretty much the same degree of regularity as they did during 2020, even after the pandemic shock has mostly worn off.
The US currently has 139 million mobile gamers, and the UK has 20 million. Games account for 43% of all downloaded apps, with 62% of users installing one within a week of getting a new smartphone. 2.6 billion people use their mobile devices to play games, with residents of Asia accounting for 48% of this figure. Android apps by far command this sphere, with 78% of the market share.
The data accumulated through the YouGov survey revealed that puzzle games dominate the US and UK markets. In the latter region, action titles trailed behind mobile puzzles. Amongst American mobile gamers, card and casino games were the second most popular option, according to the iGaming news site OUSC. When categorizing puzzle apps, the YouGov study encompassed titles like Bejeweled Blitz and Candy Crush Saga in this genre. One in seven Brits stated that they play these games frequently, and the same held for one in six US smartphone gamers.
Under the card and casino categorization, fall options like blackjack, baccarat, roulette, slots, and poker games. These use free-play chips and feature in-app purchases. One in nine Americans surveyed said that they play them a few times during a month. This type of software aims to mimic that available at online casinos, which provide money prizes.
Action games also ranked high in playability in both markets. These mostly got consumed by Generation Z members, who listed titles like Cut the Rope, and Subway Surfers as their preferred action choices. In the US, one in five Generation Z Americans surveyed stated that they love partaking in gaming fun, enjoying titles from this genre. Yet, only one in fourteen US Generation X members reiterated the same sentiments. That group claimed that it is partial to puzzle apps, and statistics showed that they were more than twice as likely to partake in card and casino action on their phones than their Generation Z counterparts.
Naturally, gender and demographic differences were also evident amongst those surveyed, with subtle differences displayed clearly in both territories, the US and UK. However, even gender-based preferences ran parallel in these two markets. Across the board, females preferred puzzle and word and number games. Men shared this sentiment, but not with the same propensity. Per the poll, they were also twice as likely to play action games compared to women, displaying a similar affinity for titles in the adventure genre. Females claimed a total disinterest in these gaming options, as only 4% said they installed such apps. Interestingly, Baby Boomers showed a disproportionately high interest in hidden object games compared to other generations. In essence, these are a sub-genre of puzzle games, where players must locate an item hidden within a given space.
The methodology used in YouGov’s research mainly relied on rolling surveys and data collection rather than single questionnaires. Its accumulated information for this and other studies stems from online interviews with people of all races, genders, ages, education levels, and religions. Equal representation was paramount in reaching conclusive and accurate results.
YouGov is a London-based analytics and research data group founded in 2000 by Nadhim Zahawi and Stephan Shakespeare. In 2005, YouGov became a public company, and it got listed on the London Stock Exchange under its Alternative Investment Market sub-section. Its research aims to feature demographically accurate sample sizes that it draws from a panel of twelve million people in countries around the globe. Their online methods are more cost-effective than telephone or face-to-face options. The Pew Research Center claims that YouGov continuously outperforms the competition in the data research field, displaying far greater accuracy than any other entity active in this sector. Their surveys get referenced from media companies worldwide, and they have remained the most quoted market research source in Great Britain.
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